updated ignore resources, it works as promoted now. as it still allows Frey to reach the "purple state" when you exhausted the stamina (yet to know if there's any significance other than aesthetic though.), I'm ok with this approach for now. the previous didn't work well other than parkour, and I'm too lazy to trace more, so I fall back to ">= 1 stamina slot" approach. updated ignore resources, it works on painting nails now. that means you can control if you wanna run or walk even when you're inside a walk-only zone. to by pass the strange walking speed after transitioning through walk-only zone, now the script override the move speed altogether. stamina raised the min stamina allowed from 1 to 2. it won't cause any problem until a game update, which actually kills one of the the purpose of using aobscan at the first place~). just fix a really stupid mistake I made (forgot to use the aobscan instead of the actual address of the inject point. the patch broke the aobscans, and I don't use them anyway so. removed ignore mana and easy / instant magic challenges. consumables and ignore resources scripts. specifically the enable, ignore magic cooldown, inf. updated the table for the game patch 1.11.
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